A War of Worlds

Into the World we GO!

The party took a quest from Lord Ramsey to retrieve an amulet. They met a peculiar Roguish man who delivered a message from the vision. Then the continued to Bukhara to meet with the grandmaster at the university.

The Mine of Horrors.

500 xp

The party begins to explore the mine finding undead and bizarre glowing characters on the mine walls saying “With each light extinguished we gain power.”

Part 2:

The party continues down the cave and discover the resting place of Larius the Traitor. They proceed to halt some sort of ritual by an Elven mage. They found a book in ancient elvish with some strange references, most likely some sort of code.

The Visions
Getting to know

You go to bed on Nox Tenebris, the rare night when both moons are eclipsed in darkness and reflect light against stars canceling their gleam. A rare event which happens exactly every third of the century. Some greet the night with suspicion, claiming the darkness as a sign that the gods of good are not watching over. Others, mostly those of the underworld relish the chance to sneak about in total darkness where only the lights of man still shine. Most are indifferent; however they tend stay inside for more practical reasons. “Its not safe to stroll about when you cannot see,” they tell themselves as they turn in for the night. Indeed this is much of what you’ve told yourself as you found an inn to stay at, at least while there is no profit involved.

As you begin to fall asleep, foreboding tugs your mind. You ignore the feeling believing it caused by the tall tales people spin about Nox Tenebris. As progress into the depths of sleep you sense you are not alone. Unable to see in the darkness, you prepare to defend yourself. Then the darkness begins to fade minutely. Several strangers enter your view. In the dark light you make out the details of the three closest people. You are unable to see anything more of the other figures deeper into the darkness. Confusion and readiness mark the faces of three nearby. Obviously they did not expect to be here either.

The little light stretching the empty plane bends and dances until forms a bubble. Now you clearly see the other three, but the darkness is complete outside of the sphere that surround you. You take in the bizarre scene briefly, before all the light vanishes.

“Ive no time,” a voice of power speaks with in your mind. “Meet the others in Krumaash. Seek knowledge of secrets ages kept. We speak again when I regain strength.” An image of a small village is imprinted in your mind, with intrinsic knowledge on how to travel there.

You awake with a startle, knowing what you experienced was no dream. Now you must decide which actions to take after the vision.

The Party moves onto Krumaash following the vision, some for altruistic means, and others the promise of wealth. They find that something startling in the mine and go to investigate.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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